Effect:
The most prominent effect of this alchemy is the user's ability to manipulate blood. It should be noted that the user can crystalize or liquify blood. They can also use blood for various purposes such as creating ladders, or if necessary even creating a vortex to counter an attack. It should be clear that the user can only control blood within a fifteen foot diameter around themselves. Another ability of blood alchemy is to completely change the user's appearance. Their voice however, doesn't change.
When it comes to controlling blood, it must be outside of their opponent's body or it can't happen.
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Specialized Techniques:
Blood Prison
The user pulls together blood within the immediate area and swiftly wraps it around their opponent. With a clap against the massive circle on their chest, said user crystalizes the blood around their opponent completely locking them inside. With sufficient impact, this prison can be shattered.
Blood Rain
The user launches blood up into the air and it solidifies before raining back down in sharp needle-like formations. It doesn't have to necessarily be fired up first, but can be launched forward.
Blood Buster:
The thickest of all crystalized bloods. It creates an extremely lightweight buster sword for Jackal to use with ease. Two bullets will make this blade unreliable.
It should be noted this blade is sharp and very capable of slicing open anyone in it's path.
Blood Burst:
The user gathers up all the blood within his fifteen foot diameter and condenses it around him, he then pushes it outwards rapidly thus pushing all immediate enemies and attacks away as well. The more blood there is , the more efficient the technique.
Bloody Circle:
Utilizing both the circle on his forhead and chest he will drain himself of an entire pint of blood. Using this and the blood around him, the user will become immobile for two turns. During these two turns five knights consisting of crystalized blood will form. Though about two bullets can shatter them with ease, these knights can reform themselves a single time. The user can then, once the technique has worn out on the second turn, branch out to the final specialized technique of blood alchemy. These knights are equipped with a short sword and shield in order to be capable of efficient combat. They can be a maximum of five feet away from the user at one time.
Bloody Graveyard:
This technique is absolute suicide if the user is within three feet of the immobile knights. This forces the blood to liquify and quickly condense. The liquid blood then suddenly fires outwards and solidifies quickly tearing through anything within it's three foot diameter.
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General Techniques:
Bloody Whip:
This allows the user to manipulate the blood as though it were a whip or rope. The user can bind targets with this technique, as well as go whipping little kids if they feel such a need. They can also use it to swing like Indiana Jones if necessary.
Blood Transformation:
This technique is what allows their user to completely alter their physical appearance. Keep in mind voice and thoughts all stay the same.
Blood-Morph:
This technique allows the user to take liquified blood form it into a shape, solidify it, and reinforce it. The user can utilize this to make bridges, ladders, or even parts of a building if necessary, but keep in mind, the bigger it is, the more blood it needs.
Blood River:
This is the technique that allows the user to liquify blood. It utilizes the circles on the palms.
Blood Diamond:
This is the technique that allows the user to crystalize blood. No, it is not literally as hard as diamonds. Various things require various density.
Blood Rush:
This technique allows the user to utilize the circle on their chest to generate more blood for themselves. This will force you to pass out if you are missing a pint of blood or more. Pass out length is four turns.
Blood Shots:
This is a ranged attack that simply allows the user to fire balls of blood that expand rapidly on impact to bruise and knock opponents off their feet.